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> It’s somewhat hard to outthink a missile headed for your server farm at 800 km/h. I'd say it's a far easier situation for the right AI than for humans. It's
by dale_glass 3y ago
> It’s somewhat hard to outthink a missile headed for your server farm at 800 km/h.
I'd say it's a far easier situation for the right AI than for humans. It's actually very hard for humans to think when they know bullets and missiles are flying in their direction.
Imagine a war against an opponent that never blunders. Nobody is every drunk, or sleeping, or fails to pay attention. Nobody is arguing about what's the right thing to do now. Nobody's running around like a headless chicken while artillery is falling around them. Nobody forgets to make use of the abilities of the equipment.
A war against an opponent that's always performing as well as it can would be quite the tricky scenario.
Of course a rogue AI with an easy to attack center would be enormously vulnerable, but I think such a thing shouldn't be assumed, since the reason to build AIs is to fight better, and any flaws in control and communications would be quickly exploited. So an AI controlled army is almost certain to be distributed to a large extent.
- twic 3y ago> I'd say it's a far easier situation for the right AI than for humans. Actually this has already been studied in chess theory: https://www.youtube.com/watch?v=E2xNlzsnPCQ https://www.youtube.com/watch?v=E2xNlzsnPCQ