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This article seems rather sensationalist -- lack of numbers, doesn't explain what "churn," is, and draws a strong conclusion from all of it. Personally I don't
by agentultra 15y ago
This article seems rather sensationalist -- lack of numbers, doesn't explain what "churn," is, and draws a strong conclusion from all of it.
Personally I don't see any creativity lacking in the AAA market. They've been delivering some of the best games they have ever delivered in the last couple of years. They're not known for "risky," games. Risk to them is a new title without a number on the end of its name. The kinds of games they're interested in developing are action-oriented experiences with long story arcs and mascot characters. I still buy plenty of these games and enjoy them quite a bit.
The only thing that the strong presence of a second-hand market indicates to me is that price is an issue with consumers. New AAA titles are walking into the $100 range which will limit the number of games I'll buy in a year drastically... which if I'm not the only one with a limited budget that thinks this way... could only mean that the industry will see more "hit" and "miss" behavior... but without any real numbers it's just speculation, isn't it?
I just hope the console makers aren't using this same speculation to drive the decision to include new anti-used-games features in the next generation of consoles.