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Why have people involved at all? Use computer simulations, and agree to follow the results of simulation. See the Star Trek ToS episode "A Taste of Armageddon"
by eesmith 3y ago
Why have people involved at all? Use computer simulations, and agree to follow the results of simulation.
See the Star Trek ToS episode "A Taste of Armageddon".
Those fighting are only the edge of a very long spear. Supply chain, food, paperwork, industry all play a role. Quoting Neal Stephenson from "Cryptonomicon":
"The United States Military (Waterhouse has decided) is first and foremost an unfathomable network of typists and file clerks, secondarily a stupendous mechanism For moving stuff from one part of the world to another, and last and least a fighting organization."
This proposal looks at only the least important part, fighting.
Norden was 40 years old when he started working on his eponymous bombsight, and 50 when he developed the Mark XV. The bombsight was a force multiplier of the young men of the bomber crews that would not be captured in a young-people-only game.
Games are designed for fun. One way is by designing for balance so the skill of the players can stand out. But wars are rarely against balanced sides. If you invade a country, the citizens of the country know the land better and have shorter supply chains. Neither the USSR nor US did that well in Afghanistan. The US did not do well in Vietnam.
Why would a country under threat of invasion give up that advantage by switching to an e-sport competition?