4 ms·
Storing is one thing, pushing another. 32bpp×4K@60Hz works out to 1.8GB/s, which even on modern CPUs requires you to not do stupid things—e.g. a C loop with a (
by mananaysiempre 3y ago
Storing is one thing, pushing another. 32bpp×4K@60Hz works out to 1.8GB/s, which even on modern CPUs requires you to not do stupid things—e.g. a C loop with a (modest) iteration per byte will likely end up an order of magnitude slower. And that’s if you’re doing 32bpp SDR like it’s 2005; a floating-point pixel format will be four times more data than that.