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> From the start of each project I knew that we’d be bridging the ECS sim with regular Unity GameObjects for visuals — which sounds crazy but actually works qui
by TillE 3y ago
> From the start of each project I knew that we’d be bridging the ECS sim with regular Unity GameObjects for visuals — which sounds crazy but actually works quite well
Yes! That's precisely what ECS makes sense for, complex internal game logic. It's questionable over-engineering at the game engine layer, where you care about rendering and physics and not much else.