3 ms·
BAR is more similar to the original Total Annihilation (and successors like Supreme Commander). It's a lot of similar units (e.g. tanks) with subtle variations,
by remram 3y ago
BAR is more similar to the original Total Annihilation (and successors like Supreme Commander). It's a lot of similar units (e.g. tanks) with subtle variations, multiple tiers, with a focus on out-numbering your opponent.
Zero-K went a different route. They simplified the economy (metal cost = energy cost) but added a whole lot of mechanics like overdrive grids and made every unit unique. There is a lot of variety with mind-control, jumpjets, shields, unit-throwers, self-replicators, teleports, terraforming, etc.
Zero-K has been on Steam for a few years, I think BAR is working towards it. They are both good worthwhile games, they share some common elements, but they are both worth trying in their own right.
- liotier 3y ago> unit-throwers Was the BAR peewee-launching gun inspired by Zero-K ?
- 3seashells 3y agoZero k used terraform Ed ramps and newton's?
- BlueTemplar 3y agoMore likely the unit cannon from SupCom 2 ? https://supcom2.fandom.com/wiki/Noah_Experimental_Unit_Cannon https://supcom2.fandom.com/wiki/Noah_Experimental_Unit_Canno... But if I'm not mistaken Zero-K's pulling/pushing beam weapons predate SupCom2 (combined with terraformed ramps you get a unit cannon, though making the unit survive on landing is an additional challenge), though Lobsters came out after : http://zero-k.info/mediawiki/Newton http://zero-k.info/mediawiki/Newton http://zero-k.info/mediawiki/Lobster http://zero-k.info/mediawiki/Lobster