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I'm 41, gamed since all the way back... but feel silly for asking... what sort of macros would you use in games like this?
by TheHumanist 3y ago
I'm 41, gamed since all the way back... but feel silly for asking... what sort of macros would you use in games like this?
- moribvndvs 3y agoMacOS not macros
- LordShredda 3y agoYou can program your own widgets and have them run commands client side
- BlueTemplar 3y agoThey said Macintosh Operating System, not macRos, but in Spring-Recoil games like these, you can basically program whatever you want using Lua widgets, and there's a fairly easy scripting for commands allowing for things like «when I press button X select half of the currently selected units, in a radius of Y around my mouse cursor, picking only the ground combat ones with more than Z% health».
- fodkodrasz 3y agoIn Supreme Commander you could have build templates for building layouts, eg. fortifications (point defence, shields, artillery, properly aligned, rotatable, etc), I relied on it extensively in multiplayer to quickly get foothold. (SC was successor of TA, these games started as clones of TA). Just tried BAR, and the build templates would be really handy.