3 ms·
linux support but no macos support? Aww
by JCharante 3y ago
linux support but no macos support? Aww
- v3ss0n 3y agoCan you build from scratch?
- palmfacehn 3y agoI didn't see a source link on the download page.
- fao_ 3y ago> https://zero-k.info/mediawiki/index.php?title=Zero-K:Developing https://zero-k.info/mediawiki/index.php?title=Zero-K:Develop...
- deleted 3y ago[deleted]
- badosu 3y agoGames have their own distribution method, but you can download the source and the engine will handle it. In ZeroKs case (https://github.com/ZeroK-RTS/Zero-K/ https://github.com/ZeroK-RTS/Zero-K/). The most straightforward method to compile the engine reliably I'd say is with the docker container: https://github.com/beyond-all-reason/spring/wiki/SpringRTS-Build-Environment-(Docker) https://github.com/beyond-all-reason/spring/wiki/SpringRTS-B... Edit: spelling,links
- _flux 3y agoSeems the support would be a realistic feature, though, because it's based on https://springrts.com/ https://springrts.com/ that does support MacOS X.
- white_dragon88 3y agoNoise about macOS died down back in 2018, and seems the linux port is riddled with bugs. This project is basically dead in the water.
- badosu 3y agomacOS dropped when Apple stopped supporting more advanced OpenGL features. > linux port is riddled with bugs That's... interesting... as many of the engine and game devs also play on linux (and a considerable part of the playerbase) If you're looking for the codebase Zero-K and most previously spring mods are based upon you should look at: https://github.com/beyond-all-reason/spring https://github.com/beyond-all-reason/spring
- TheHumanist 3y agoI'm 41, gamed since all the way back... but feel silly for asking... what sort of macros would you use in games like this?
- moribvndvs 3y agoMacOS not macros
- LordShredda 3y agoYou can program your own widgets and have them run commands client side
- BlueTemplar 3y agoThey said Macintosh Operating System, not macRos, but in Spring-Recoil games like these, you can basically program whatever you want using Lua widgets, and there's a fairly easy scripting for commands allowing for things like «when I press button X select half of the currently selected units, in a radius of Y around my mouse cursor, picking only the ground combat ones with more than Z% health».
- fodkodrasz 3y agoIn Supreme Commander you could have build templates for building layouts, eg. fortifications (point defence, shields, artillery, properly aligned, rotatable, etc), I relied on it extensively in multiplayer to quickly get foothold. (SC was successor of TA, these games started as clones of TA). Just tried BAR, and the build templates would be really handy.
- badosu 3y agoThe engine heavily relies on OpenGL features Apple dropped support for. The best bet would be to await for a decent translation layer (Zink, MoltenVK, idk). Edit: clarity