3 ms·
> Meanwhile, id under Carmack kept cranking out hit after hit for years, essentially shrugging off Romero's firing like nothing happened. I don't think that is
by intexpress 3y ago
> Meanwhile, id under Carmack kept cranking out hit after hit for years, essentially shrugging off Romero's firing like nothing happened.
I don't think that is accurate...
The output of id Software after Romero left (post Quake 1) was a clear step down. The technology was fantastic but the games were boring and uninspired, at best "good" but never "great". It took a full 20 years for them to make something interesting again (Doom in 2016).
After Romero left, id Software's biggest success was really as a technology licensing house, but not as a games developer. Powering games like Half Life, Medal of Honor, Call of Duty, ...
Meanwhile Romero's new company (Ion Storm) eventually failed, but at least the creative freedom there led to some interesting games, like Deus Ex and Anachronox. And even Daikatana is a more interesting game than something like Quake 2 or Quake III.
- trenchgun 3y agoRomero had basically no involvement in Deus Ex. Daikatana was a commercial and critical failure. Quake 2 and Quake III were commercial and critical successes.
- krustyburger 3y agoThe comment you’re replying to wasn’t claiming that Romero designed Deus Ex, but that his leaving id led to the game getting made. It absolutely did. From Wikipedia: >After Spector and his team were laid off from Looking Glass, John Romero of Ion Storm offered him the chance to make his "dream game" without any restrictions. https://en.wikipedia.org/wiki/Deus_Ex_(video_game) https://en.wikipedia.org/wiki/Deus_Ex_(video_game)
- intexpress 3y agoDeus Ex wouldn’t exist if Romero hadn’t created Ion Storm and given creative freedom to Warren Spector to make his dream game Daikatana had some interesting design ideas but had problems with technology, esp. with AI programming. It was too ambitious for a new team which lacked someone like Carmack to do the heavy technical lifting Quake 2 and 3 were reviewed less favourably than earlier titles, and they also sold less copies. They were good but not great - basically boring but very pretty to look at.