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Ooh did not expect to see our project here, thanks @overactor. Hey HN, just want to highlight that we partially built this game to highlight the Playroom Multi
by asadm 3y ago
Ooh did not expect to see our project here, thanks @overactor.
Hey HN, just want to highlight that we partially built this game to highlight the Playroom Multiplayer SDK.
We are collecting all feedback and making improvements, do join our Discord[2] if you are interested in the game or Playroom.
1. https://docs.joinplayroom.com/ https://docs.joinplayroom.com/
2. https://discord.com/invite/fJ6K66TXUe https://discord.com/invite/fJ6K66TXUe
- mclightning 3y ago@overactor account was created only 5 hours ago and this is their first submission. interesting.
- asadm 3y agoThey have been very active on our discord. I had posted here myself some days back, but that didn’t get any traction.
- overactor 3y agoOh, I didn't see your post. It's wild how much difference timing and slightly different wording can make. I couldn't have predicted which one of these posts would take off honestly.
- micimize 3y agoLove the style music & concept, very much looking forward to seeing where it goes. Aside from making the prompt resilient to "... successfully ..." injection, there's so much potential for other round modes like duels, etc
- Sparkyte 3y agoText to speech would be awesome!
- kevinlinxc 3y agoJust played this with some teammates. Some feedback: - There was 7 of us, so the text felt kind of slow. Being able to click to speed up would be nice, or change text speed. - Quiplash rewarded creativity more I feel, the problem with this game is that lots of people have the same answer
- BizarroLand 3y agoYou could also make it so that everyone gets an anonymous vote to decide if the plan is a winner or not, and then only have the AI either deliver the results or serve as a tie breaker