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I think there is would be another great way to take advantage of AI here, following inspiration from the Jackbox games. In the Jackbox game I played the most, t
by hobofan 3y ago
I think there is would be another great way to take advantage of AI here, following inspiration from the Jackbox games. In the Jackbox game I played the most, there were intermediate games where there was a chance that you would lose your finger, leaving you unable to pick some of the choices in following questions. I think in a similar vein it would be cool that you can catch negative traits over multiple prompts that interact with what you were trying to answer.
- overactor 3y agoI absolutely love that idea. The AI could absolutely pick a negative trait when the player survives. Maybe they gain a positive trait when they die? That way it might balance out a little.