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Here's my anti Apple Rant. I got an email the other day, that despite me paying my 100$ a year fee, my hobbyist game would be removed unless I update it. This
by 999900000999 3y ago
Here's my anti Apple Rant.
I got an email the other day, that despite me paying my 100$ a year fee, my hobbyist game would be removed unless I update it.
This is after the pure hell of getting my developer account working and getting the app approved in the first place.
The email didn't say it's not running properly on iPhones anymore. Just I need to waste my time updating this app.
I immediately canceled my developer subscription. Google is starting to crack down on hobbyist projects as well.
Whatever, Unity Web builds are fast enough on mobile browsers.
I'll upload the game to itch.io, if anyone wants to play it, they can do it there.
Apple doesn't bother to support standardized tech like Vulkan, and generally makes like difficult.
As far as my hobbyist projects go I'm moving away from proprietary software, and moving towards open source GitHub projects. I code outside of work for fun. Once I need to jump though 800 hoops to get my project to end users I lose motivation.
- Roark66 3y ago>I got an email the other day, that despite me paying my 100$ a year fee, my hobbyist game would be removed unless I update it. Isn't this the same on Google play? I got a similar email around August time saying end of August is the cutoff date for upgrading to Android 13.if I don't upgrade my app they'll take it down. What's the difference?
- saturn_vk 3y agoI don't think they need to pay 100 per year on Google play
- 999900000999 3y agoCorrect. I paid a 20$ fee once years ago.
- unixhero 3y agoWhy does there have to be a difference?
- brynbryn 3y agoYou have to rebuild for the latest SDK version; sounds like you have some deprecated code that won't be supported. Stop playing the victim - Apple won't allow apps that won't run to be on the store.
- 999900000999 3y agoThen it's an issue with Apple's platform. Old Steam games still run after all.