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Thanks! I had not seen this. Am I missing something, or is his actual build not open source? edit: Here it is. This looks like a good place to work from: https
by skrrtww 3y ago
Thanks! I had not seen this. Am I missing something, or is his actual build not open source?
edit: Here it is. This looks like a good place to work from: https://github.com/MacSourcePorts/xash3d-fwgs https://github.com/MacSourcePorts/xash3d-fwgs
Looks like the main annoyance is no resolution scaling; the game always renders at the size of the window, which at high pixel densities is a problem for the text rendering (it's tiny). Should be solvable for someone motivated though.
- a1ba 3y agoMaintainer here. We have upstream support for macOS now, since there is at least one person ready to work on it. Well, thankfully, it doesn't require too much work, except some Apple specifics. If someone could set up a CI build, that would be awesome.
- fnky 3y agoI personally didn't have an overall problem compiling the project on macOS in the past. The only issue I ran into was not being able to get VGUI to work, so there were no HUD in-game. Last I did this was ~6 months ago, though, so it could be things have improved now.
- a1ba 3y agoVGUI usually isn't used for HUD drawing. If you have problems, better report them at our issue tracker on GitHub. Even if it was unsupported configuration, there might be somebody who knows how to fix this exact issue.