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I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. I'm jus
by messe 3y ago
I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming.
I'm just waiting on my steam deck to charge so I can curl up on the couch with this for a few hours before bed.
EDIT: I tried it out on my laptop while waiting for the deck to charge, and I'm seeing some bugs in the software renderer with missing textures for semi-transparent objects like floor grilles, so I'm switching back to OpenGL for now. If anyone at Valve wants log-files or information on my setup in order to reproduce, I'm happy to provide it; my email is in my profile.
- solardev 3y agoHow are first person shooters on the Deck? Do you just use the analog stick to aim, or is the gyro actually helpful?
- entropicdrifter 3y agoEither work just fine, IMO. The gyro is just as good as on the Switch
- solardev 3y agoThe Switch has gyro aiming?
- entropicdrifter 3y agoSure does! Best use of it is on the Zelda games, IMO. Aiming the bow with the stick works fine when out of combat, but if you want to manually aim e.g. while riding a horse, doing the broad strokes with the stick and the fine tuning with the gyro works great.
- bluesquared 3y agoSplatoon series showcases this pretty well
- fooqux 3y agoI've seen people use a combination of both. The analog stick / trackpad for macro movements, and the gyro for fine tuning. I tried it once, and I think it could be fine if I practiced a tiny bit. But I've also got a normal PC with keyboard and mouse, so I don't need to.
- messe 3y agoI was never any good at aiming with the analogue stick in FPS games. On the deck I'll usually use the trackpads (configured as a trackball with haptic feedback) to aim approximately and then gyro for fine tuning, and I've found my aim is significantly improved. It's no keyboard+mouse, but it's close enough for me, that unlike with the analogue sticks, I don't find myself needing to reduce difficulty levels or enable any kind of aim-assist. I sometimes find myself wishing I had a controller with the same layout as the deck that I could use when I have it docked to my TV.
- anotherhue 3y ago:) https://www.amazon.com/USB-C-HDMI-Cable-10-feet/dp/B088T8D5CY?th=1 https://www.amazon.com/USB-C-HDMI-Cable-10-feet/dp/B088T8D5C...
- ascagnel_ 3y ago> I sometimes find myself wishing I had a controller with the same layout as the deck that I could use when I have it docked to my TV. You can pair basically most first-party controllers for the PS4, PS5, XSX/XSS, and Nintendo Switch (the exception being the original non-Bluetooth Xbox One controller) to the Deck, should you have one laying around.
- messe 3y agoI’m aware of that, but you’ve missed my point. Not one of them has the same layout/control scheme as the deck with its trackpads and rear buttons.
- simsla 3y agoYou can also use the touch pad for aiming. Or turn on gyro only when touch pad is being touched, which is useful for micro adjustments. Pretty customizable, although I mostly just use the sticks. I played Prey and Tiny Tina's on the Deck, both of which worked pretty well
- boastful_inaba 3y agoThey've added in aim assist for the HL rerelease, at least. Annoyingly it's on by default, even in the PC version.
- d_tr 3y ago> I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. You are definitely not alone. There are quite a few released and upcoming indie retro FPS games on Steam now and some are quite popular. I think this is one reason they decided to add these settings.
- deleted 3y ago[deleted]
- goles 3y agoGot recommended a game called ADACA on steam. Early access but very much a Half-Like. Somehow missed it in the sea of games but after I found the first secret it took me right back. Got a demo too.