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Apple acts as if the app store is the driving factor behind users installing apps when in many cases it's not. In many cases users install apps because of the d
by grishka 3y ago
Apple acts as if the app store is the driving factor behind users installing apps when in many cases it's not. In many cases users install apps because of the developer's own marketing efforts while Apple did nothing at all to deserve to be an intermediary in this relationship. Most iOS developers I know don't see the app store as the godsend that Apple wants it to appear. On the contrary, they see it as an asinine obstacle they have to clear to reach their users.
Mac app store has to compete with developers doing their own app distribution and we can see pretty clearly that its adoption is kinda meh.
- etchalon 3y agoApple doesn't believe the App Store is the driving factor for users installing applications. They believe the App Store is one part of the total value of the iOS platform, and one which they chose to monetize. And while the Mac App Store is a solid counter example to "do users value this?", the other counter-example is the Play Store, where, despite the availability of side-loading on Android, the Play Store is still, by far, the preferred way that users download and install applications on their Android device.
- downWidOutaFite 3y agoIn Epic's lawsuit against Google they argue that google makes sideloading unusable for businesses by making users jump through a bunch of hoops and scare screens.
- etchalon 3y agoThey can argue that, but it's not a good argument.
- downWidOutaFite 3y agoThe fact that no businesses have been willing to distribute via sideloading and save the 30% cut is pretty good proof that it doesnt work.
- etchalon 3y agoYep. User's like having a single, trusted source for app discovery, installation, etc. The Mac App Store has failed because Apple didn't make it good enough for developers to make it useful enough to users.
- jwells89 3y agoAs the parent comment was saying however, it’s not just the App Store’s services that are being funded, but also platform, SDK, and developer tooling. 30% is probably too steep of a cut, but I don’t think it’s wrong for them to to take some percentage (the 15% rate they give to small devs who ask for it seems closer to reality).
- grishka 3y ago> but also platform, SDK, and developer tooling This is also a strange argument. The "platform, SDK, and developer tooling" are actually funded by device sales because those things are inseparable form the cost of developing the operating systems themselves, which in turn is included in the device prices.
- jwells89 3y agoTo some extent yes, but marketplace cuts help further incentivize investment in those things. This can be seen in the difference in the rate those things improved between when macOS was the flagship platform and when iOS took that crown. All of that sped up dramatically after the App Store really took off, with AppKit largely getting left in the dust compared to its iOS counterpart UIKit and I don’t think that’s a coincidence.