3 ms·
> To me, this really shows that marketing is now the most crucial skill. It has become easy and affordable to design products, Um, did you see how many prototy
by Karellen 3y ago
> To me, this really shows that marketing is now the most crucial skill. It has become easy and affordable to design products,
Um, did you see how many prototypes she went through? And also, 3 years - it's in the title.
Designing products that kinda-sorta work might be easy and affordable.
Designing products that work well and don't have annoying edge cases is still hard.
Unless you think that Simone Giertz is unusually bad at this sort of thing?
- runamuck 3y agoThe sweat equity of 3 years and dozens of prototypes only contributes to 5% of the product's success. Marketing will drive 95% of the return.
- Karellen 3y agoDamn, with that kind of math, it almost doesn't seem worth investing the time and effort to ensure that the product works well! I hope people who think like that are happy with their buggy-as-shit computer games on release day. Because they deserve to be.
- mrguyorama 3y agoEA, Bethesda, Activision-Blizzard, etc all release broken shit and rake in millions and millions. I don't know what you think your point is. The vast majority of the market responds by whining on social media and then giving you 80$, plus whatever you ask for for literally new textures. Just look at No man's Sky and Cyberpunk! They basically advertised games that didn't even exist, released something basically unrelated, and now the market rates their products highly positive and earnest people will tell you to give them more money! America hasn't rewarded sincerity in a hundred years