3 ms·
> I also disagree with 720p being perfect for the size. I also have an Asus Ally which is 1080p, and it is a noticeable difference. You can notice it but IMO t
by badsectoracula 3y ago
> I also disagree with 720p being perfect for the size. I also have an Asus Ally which is 1080p, and it is a noticeable difference.
You can notice it but IMO the drabacks are not worth it. 720p will both perform faster and use less battery. The additional fidelity isn't worth the cost.
> Not worse than just outputting the lower resolution. Otherwise there'd be no point of any of these upscaler.
IMO it is actually worse - even on my main PC any game that has the option between "smart" upscaling and plain old bilinear i always choose the latter (assuming i can't run the game at native resolution at 60fps - which sadly seems to be the case with UE5 games and my RX 5700 XT) because the other options are both (slightly) slower and look worse. They look fine on static images or if the camera/objects doesn't move much, but fast changes create noticeable artifacts - especially on third person games where often the character model has a very visible "pixelly" outline. It looks like those 2D pixel art games that arbitrarily mix resolutions and as a result create a garish result. I'd rather have the consistent quality of bilinear upscaling.
Or, to be on topic, i'd rather have no upscaling at all and have the result be at the native resolution of the monitor with the latter being at a proper size so the underlying hardware can actually reach said resolution at playable framerates.