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I think we'd all be gladly sitting atop high abstractions like that if not for the fact that brands pay the bills, and brands want custom experiences. Website a
by easeout 3y ago
I think we'd all be gladly sitting atop high abstractions like that if not for the fact that brands pay the bills, and brands want custom experiences. Website and app design often begins with "what does a button look like," and design tools focus not on prebuilt widgets but on paths and fills, because the last thing a brand wants is to speak with different tones in different media. Their software has to feel like their stores and advertisements in order to create a brand-consistent customer experience. Design systems are a hot topic today because what brands got with this design method is a different voice in each of their sites and apps, because they're all independently custom.
- PaulHoule 3y agoThis is what kills Horizon Worlds, which is Facebook's earnest answer to the problem of making VR authoring much easier than "making a video game" I want to make a 3-d world based on photographs (even stereo) and visual art and to do that I need to import JPG or PNG images. No can do. They have a short list of textures they supply, but you cannot import media assets like images, audio, video, geometry, point clouds, whatever, ... McDonald's would insist on putting a Coca-Cola logo on the cups and so would every other brand.
- ben_w 3y ago> Website and app design often begins with "what does a button look like," Yup. Been a long time since I've used an un-customised standard button outside my personal projects, no matter how much R&D has been spent by Apple on working out what it means for a UI to be good.