4 ms·
The CRT effect makes a night-and-day difference. The art was not designed with perfect, crisp square pixels in mind at all. You can reproduce the effect in Dosb
by apetresc 3y ago
The CRT effect makes a night-and-day difference. The art was not designed with perfect, crisp square pixels in mind at all. You can reproduce the effect in Dosbox with Auto-CRT; if you're so inclined, eXoDOS just released v6 a few weeks ago which bundles CRT shader configurations for every single game in the collection. Or if you know how to use ReShade.
Ironically, you would need something like an 8K display at 144Hz+ to fully reproduce the visual effect of a CRT, which basically doesn't exist yet. But even with just 4K the filters make a huge, huge difference.
- eigenvalue 3y agoCool, I’ll try that out.
- claar 3y agoThis feels like a case where real-time upscaling would make a world of difference.
- knodi123 3y ago"Zoom. Enhance."
- malkia 3y agoThere is a device (for $750) that is probably worth buying - https://twitter.com/8bitesquire/status/1724518121174618281 https://twitter.com/8bitesquire/status/1724518121174618281
- halyconWays 3y agoWhy buy a $750 FPGA that emulates a CRT when you can buy a $20 CRT?
- QuadrupleA 3y agoOr a $0 pixel shader?
- malkia 3y agoIt depends on the customer :) - I agree with you both, especially on the shader, though I don't think you can find reliable CRT under $200 (maybe?) - I was lucky and found one for free dropped as garbage outside someones house. But it's rare to find such. The main thing is portability (move to another studio, etc. - just carry the device). The customer - lol, kids nowadays want to make old effects.
- 1970-01-01 3y agoYou can still find a complete Pentium computer for even less.