4 ms·
I'm not so sure about it. Yes it's 16:10, but a few games I played, they look fine to me, not squashed. Without a solid reference it's hard to tell, but the cu
by thrdbndndn 3y ago
I'm not so sure about it. Yes it's 16:10, but a few games I played, they look fine to me, not squashed.
Without a solid reference it's hard to tell, but the cursor in C&C is definitely a perfect circle: https://i.imgur.com/f3SZD3t.png https://i.imgur.com/f3SZD3t.png so it's at least not squashed at canvas/screen level.
And stretching any screenshots to 4:3 (I tried a few in Photoshop) definitely is more distorted.
- sgt 3y agoAs far as C&C is concerned, that looks correct.
- teddyh 3y agoI have noticed that a lot of people don’t notice when a video or image is squashed or stretched to the wrong aspect ratio. They simply don’t see it, and aren’t bothered by it even it is pointed out and they agree. So anyone saying that they don’t see anything wrong is, sadly, not an indication of correctness. What is an indication is if there are any people (like me, and commenter glhaynes), who do notice it.
- glhaynes 3y agoLooking at The Black Cauldron, which I'm very familiar with, it's stretched and manually resizing to 4:3 looks right. I think the thing is, the rendered image isn't being stretched, but the problem is that it _should_ be: because the 320×200 resolution that this is emulating has non-square pixels on the 4:3 displays it was displayed on. Essentially everything today uses square ones. It'd need to be 320×240 to have square pixels on a 4:3 display. As to why the cursor in C&C is a perfect circle: I'm guessing it's because the C&C authors didn't adjust for non-square pixels. So it would've looked slightly-taller than a perfect circle on original hardware.