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> We want details that have a history. For the VR to be real, sure. But for the VR to look good? I don't think so. People don't care about history when they ca
by persnickety 3y ago
> We want details that have a history.
For the VR to be real, sure. But for the VR to look good? I don't think so. People don't care about history when they care about looks. Case in point: pre-damaged jeans. Procedural generation is also not failing when it's lacking details, but when the large scale stuff looks off. Take a basic example of grass patterns in games: if they are made non-repeating, then at the level of detail the game is about, they have all the realism you could ask for.
- Tyr42 3y agoSpeaking of grass distribution. https://caseymuratori.com/blog_0009 https://caseymuratori.com/blog_0009 There is a lot of detail that goes into it sometimes.