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I guess I always look at UI as like movies. Sure, we know a good movie when we see it, and "everyone" knows what a good movie is. Yet that's totally wrong as
by pugworthy 3y ago
I guess I always look at UI as like movies. Sure, we know a good movie when we see it, and "everyone" knows what a good movie is. Yet that's totally wrong as one person's "Dumb and Dumber" is another person's "Titanic" - and you should look at that comment from both perspectives.
People still make bad movies that should be good. And make good movies that should be bad. If it was easy, everyone would make good movies.
- shiroiuma 3y agoPeople might disagree on what's a great movie, but I don't think anyone disagrees on the very worst movies. No one actually thinks Gigli was a good movie.
- bigstrat2003 3y agoI would be willing to bet any amount that at least one person unironically loves Gigli. Art is subjective, that's the whole point.
- ykonstant 3y ago>I guess I always look at UI as like movies. That is a big part of the problem; designers are tasked with creating something to be used by a vast array of people: those with diminishing eyesight, unsteady hands, professionals who need adaptable elements for advanced workflows, newbies who need to be onboarded quickly and smoothly, dilettantes who want to make use of basic software functionalities, hackers who want to extend or modify the software... an endless list of situations, people and workflows; and all that designers see is aesthetics. UI is much more than aesthetics, and a UI designer is much more than an artist expressing themselves or their brand; or at least, it should be.