3 ms·
Well creating a node and hooking it up to other nods is most probabily something like this under the hood: pd_node = PointDistributeNode(type = PDType.RANDON
by jojobas 3y ago
Well creating a node and hooking it up to other nods is most probabily something like this under the hood:
pd_node = PointDistributeNode(type = PDType.RANDON, seed=149)
scaleRandomizerNode.geometry_input.connect(pdNode.geometry_output)
So far it's perfectly represented by node editor.
How about creating a dynamic number of point distribution nodes and adding them all together? Trivial in code, most likely impossible in node editor.
The most flexible UI is a good programming language, anything else comes with flexibility compromises in favour of something else.