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> In Factorio, the meta you want to be searching for is "mixed belt" design, it seems. A more specific case is the "sushi belt" where one belt balances multipl
by jon_richards 3y ago
> In Factorio, the meta you want to be searching for is "mixed belt" design, it seems.
A more specific case is the "sushi belt" where one belt balances multiple ingredients while looping around on itself.
Sometimes they just accept new items in a fixed ratio, sometimes they can actually rebalance if disturbed. This is my favorite https://www.youtube.com/watch?v=7Gt5Zx0bsOQ https://www.youtube.com/watch?v=7Gt5Zx0bsOQ
While that one uses the in-game circuitry logic, the Factorio forum has a "circuit-free" section https://forums.factorio.com/viewforum.php?f=202 https://forums.factorio.com/viewforum.php?f=202
And my favorite fun fact: The "fish" object in Factorio is a useless joke item, but because it isn't used by anything, it's sometimes used as a null value, a flag for when a belt has completed a full loop, or a debugging tool. https://forums.factorio.com/viewtopic.php?p=544302#p544302 https://forums.factorio.com/viewtopic.php?p=544302#p544302
- rollcat 3y agoIf you'd like to see sushi belts pushed to absurd levels, check out DoshDoshington: https://www.youtube.com/watch?v=6bRi1ykIeHg https://www.youtube.com/watch?v=6bRi1ykIeHg
- demondemidi 3y ago"but somehow I feel that's really far away ... its been two hours and we're just getting furnaces up" ... "yeah ... its'a 30 lane wide sushi bus ... that's almost 900 underground belts in one blueprint..." LOL! That guy's delivery is hilarious. And his patience is astonishing.
- hackcasual 3y agoHe's completed both Space Exploration and Seablock, both of which are 300+ hour runs. Kind of shocking really how much time you can spend on Factorio overhauls
- ketzo 3y agoOh man, I just watched this whole video and I am in awe of this guy.
- Baeocystin 3y agoYou should check out his Circuit Abominations Factorio video. It's amazing. https://www.youtube.com/watch?v=etxV4pqVRm8 https://www.youtube.com/watch?v=etxV4pqVRm8
- wolletd 3y agoAlso DocJade: https://www.youtube.com/watch?v=6Kvi4JPUsak https://www.youtube.com/watch?v=6Kvi4JPUsak
- boredtofears 3y agoThis is awesome thanks for sharing. I’m about 20 hours into my first free play run through and just got to end game science and have been progressively trying different belt patterns. The early half of my base looks completely different than my later half.
- Qwertious 3y ago>And my favorite fun fact: The "fish" object in Factorio is a useless joke item, but because it isn't used by anything, it's sometimes used as a null value, a flag for when a belt has completed a full loop, or a debugging tool. https://forums.factorio.com/viewtopic.php?p=544302#p544302 https://forums.factorio.com/viewtopic.php?p=544302#p544302 1. Fish is a crafting item for spidertron, it's not completely useless. 2. In multiplayer, the standard null-value item is the deconstruction planner (which is a big red square). I guess some people might use fish, but I've never seen it. It helps that deconstruction planners are free, nowadays, if you click the red button at the bottom-screen UI. 3. Fish is incredibly useful for fighting in early-game - if a nest won't stop bugging you, just go to the nearest pond, grab a few dozen fish, and you're basically invincible for a few minutes as long as you spam fish whenever you reach low health. Make sure to bring extra pistol ammo though, otherwise killing the nests will take ages (you can melee them to death but it deals even less damage than pistols).
- dragontamer 3y agoShotgun is usually my first move out. Shotgun means you can kill nests very quickly. It's terrible at killing biters though, but machine gun kills early biters while shotguns clear nests.
- jon_richards 3y agoAh. I was playing before the 1.0.0 spidertron and the 0.15.0 patch where fish healing apparently got 20x as effective!