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Godot Engine GPT
- alexissantos 3y agoA friend of mine made a Godot Engine assistant, and I can't help but feel like "talking to/with the docs" is going to be a super helpful new paradigm.
- pixelbyindex 3y agoD̶o̶e̶s̶ ̶t̶h̶e̶ ̶a̶s̶s̶i̶s̶t̶a̶n̶t̶ ̶h̶a̶v̶e̶ ̶a̶ ̶l̶i̶n̶k̶?̶ ̶W̶o̶u̶l̶d̶ ̶l̶o̶v̶e̶ ̶t̶o̶ ̶u̶s̶e̶ ̶i̶t̶ ̶i̶f̶ ̶i̶t̶ ̶i̶s̶ ̶p̶u̶b̶l̶i̶c̶ Disregard, did not realize it was this post
- SeanAnderson 3y agoThe person you're responding to is OP. The link is this thread.
- SeanAnderson 3y agoThis link just continually prompts me to Sign Up for GPT even though I'm already signed in? Are OpenAI sessions broken currently or am I doing something wrong? Are others upvoting this without confirming it works? Or is it working for others?
- mindwok 3y agoIt’s working for me on mobile
- conscion 3y agoI had to go to the ChatGPT main interface and then back to the Godot GPT; and then it picked up my login.
- SeanAnderson 3y agoThanks, that worked.
- tudorw 3y agoI ended up having to edit the url to https://chat.openai.com/g/g-0e9nkbuRV https://chat.openai.com/g/g-0e9nkbuRV
- pixelbyindex 3y agoI don't have any insight into training GPTs, so I have to ask, what was this assistant trained on? I could imagine any combination of - Official documentation - Official Source code - Repositories on Github/other VCS solutions - Blogs / Tutorials Also, does it emphasize GDScript vs C# or is it intended to be impartial? I have really been wanting to train one myself but haven't had the time to look into how these specific GPTs are trained
- SushiHippie 3y agoYou don't train GPTs, you basically give it a few files and it can "decide" through embeddings, which files (or parts of files) are relevant for your question/query/prompt. I asked it what the knowledge base provided consists of: > Understood. My knowledge base consists of comprehensive and detailed documentation related to the Godot game engine. This includes, but is not limited to: > 1. *General Overview and Features of Godot*: Information about the engine's capabilities, architecture, and general use cases. 2. *Programming in Godot*: Guidance on scripting, including GDScript, C#, and visual scripting. 3. *Scene and Node System*: Details on how Godot's scene and node architecture works. 4. *2D and 3D Development*: Specifics on creating and managing both 2D and 3D games. 5. *User Interface Design*: Information on designing UIs within the Godot engine. 6. *Animation and Sound*: Details on implementing animations and sound in games. 7. *Physics and Collisions*: Information on physics engines and collision detection. 8. *Optimization and Performance*: Best practices for optimizing game performance. 9. *Exporting and Publishing Games*: Steps and considerations for exporting games to various platforms. > If your question relates to any of these areas or anything specific to the Godot engine, feel free to ask!
- TulliusCicero 3y agoNice, will this work for C# code too, or just GDScript?
- CodeCube 3y agoYes it works for C#!
- para_parolu 3y agoI made a similar one https://chat.openai.com/g/g-OTqSYCpL5 https://chat.openai.com/g/g-OTqSYCpL5 The main issue is it pretty hard to make it stop giving docs for v3. And since API changed (methods and node names) it often gives frustrating answers
- porl 3y agoFor someone who doesn't have an openai account, what can this do?