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I believe the Wii uses an "OpenGL-like" rendering API. It's probably just a lightly customized version of OpenGL ES. Really, cross-platform in games is only re
by snprbob86 18y ago
I believe the Wii uses an "OpenGL-like" rendering API. It's probably just a lightly customized version of OpenGL ES.
Really, cross-platform in games is only really hard when you have a significant amount of rendering complexity. 2D games, in particular, are pretty easy to port.
EDIT: Oh, and World of Goo is a freaking great game!