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> And as long as my game takes the warts into consideration, 95% or more of my time is just spent coding, not figuring things out the quirks of the framework or
by brnt 3y ago
> And as long as my game takes the warts into consideration, 95% or more of my time is just spent coding, not figuring things out the quirks of the framework or engine.
Of course you don't spend time on warts if you know where they are and how to avoid them. The problem is learning that, which you apparently have, but then again, this can be said for any cumbersome tool.