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> Once they get with the times and record the movies in 120 fps, we can get rid of it. SuperHighDef (https://en.wikipedia.org/wiki/Ultra-high-definition_televi
by KaiserPro 3y ago
> Once they get with the times and record the movies in 120 fps, we can get rid of it.
SuperHighDef (https://en.wikipedia.org/wiki/Ultra-high-definition_television https://en.wikipedia.org/wiki/Ultra-high-definition_televisi...) is absolutely brilliant. I saw it live at a broadcast show in 2012.
However motion smoothing is an aberration, as is the stupid saturation and "artifact removal AI" that basically applies a box blur to everything, then applies sharpening to make up for the slow LCD response.
The thing that fucks me off about motion smoothing is that its so unreliable, its smooth for 8 frames, then breaks and comes back.
However, I think the reason why most people hate high framerate video is that is associated with cheap TV. If you're young and have never seen crappy low budget TV, I could see that you don't have that association.
The reason why 24FPS feel "expensive" is because its associated with high budget movies(so does high colour kodak feel).
- andersa 3y ago> its so unreliable, its smooth for 8 frames, then breaks and comes back That's unfortunately true, even on the best TVs. But for me that is merely slightly jarring, while panning cameras at 24 fps are completely unwatchable. So I begrudgingly use it and hope that some day they will realize movies in 2023 should not be using the same frame rate they had due to technical limitations 100 years ago. A true 120 fps movie would be so, so much better. Just like how I am playing all games at 4k / 120 fps on the TV. Something I've been meaning to explore is pre-processing a movie with RIFE, which produces a much better result than the builtin motion smoothing since it doesn't have to run in real time on a subpar processor. Though it takes quite a while even with an RTX 4090 and you need the actual frames so can only do it with pirated movies from blu-ray rips, which is annoying.