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I think it’s very subjective as I personally find injected frames makes things look “odd”. It’s also worth mentioning that Peter Jackson’s The Hobbit was shot
by jonathanlydall 3y ago
I think it’s very subjective as I personally find injected frames makes things look “odd”.
It’s also worth mentioning that Peter Jackson’s The Hobbit was shot at double FPS (48 if I recall correctly), and was regarded by many as looking “off”. Based on the fact Hollywood has not made any high FPS movies since, it seems that it was generally regarded as a failed experiment.
- andersa 3y agoSome of the interpolated frames do indeed look odd, but that is much preferable to the horrible sideways judder when watching 24fps content on a modern OLED tv with near-instant pixel response. I wonder if new display tech is contributing to this becoming ever worse of an experience? With the tv snapping to the new frames practically instantly and then waiting for 50ms with no visible changes, motion blur baked into the movie can no longer hide the judder effectively. I haven't seen The Hobbit in cinema, so I can't comment on that experience. Maybe they just did it wrong somehow, which would be a shame.
- bick_nyers 3y agoFor those interested in learning more: https://blurbusters.com/faq/oled-motion-blur/ https://blurbusters.com/faq/oled-motion-blur/ LCD/OLED follows a "Sample and Hold" paradigm, whereas CRT/Plasma don't have the same limitations.
- toast0 3y ago> With the tv snapping to the new frames practically instantly and then waiting for 50ms with no visible changes, motion blur baked into the movie can no longer hide the judder effectively. Film projectors would close the shutter while the film moved, and might open the shutter two or three times per frame; I wonder if you'd do well with black frame insertion than some of the modern displays do? Personally, it seemed pretty awful for me on a samsung qled, maybe it's more useful on OLED; but I also dislike motion smoothing, so clearly we have different taste. I will agree with you that panning shots in 24 fps aren't great. I think there's some rules of thumb for cinematography to reduce audience discomfort, but not everyone follows those.
- andersa 3y agoI tried the black frame insertion, but it seems unusable. I can see it flimmering. Very uncomfortable to look at the screen with it on.
- bick_nyers 3y agoPeople said the same thing about Avatar 2. I think the criticism in the media comes from "film purists" who are bothered that the smoothness catches their eye in a certain way, and instead of trying to get used to it over time will proclaim that 24 fps is some magical golden ratio of cinema perfection.
- andersa 3y agoThe jarring part in Avatar 2 is that for some completely inexplicable reason it had sections with low fps. I noticed every single one of them instantly and it was very off putting. And while 48 fps is a major improvement from the prehistoric 24 (apparently it was chosen because of the power grid a hundred years ago??), it's still a far cry from actually smooth motion at 144 and above fps. If rendering the whole movie at this frame rate is too difficult, it would be quite interesting to explore exporting the additional buffers (velocity, depth, etc) that allow DLSS 3 frame generation to work near perfectly in games. Can cameras even capture these?
- bick_nyers 3y agoTo capture depth the cameras would need to be augmented with LIDAR. LIDAR is insanely more expensive than a regular camera. Budget friendly LIDAR systems that I've seen will have "refresh rates" in the realm of 2Hz or 8Hz and are absolutely nowhere near what we would consider 4k resolution. Creating depth maps of existing images/videos is one of the interests of the field of Computer Vision, it is not a solved problem. When I watched Avatar 2 in IMAX 3D I didn't notice the drop to 24, was that during talking/low motion scenes only? I'm sure if I looked for it I could see it, but I went into the movie not knowing that refresh rate switch occured. We have 8k/120Hz cameras now, although I'm not too well versed in how increasing the refresh rate affects how the camera captures light, and what effects that has artistically.
- KaiserPro 3y agoIn VFX generally they don't bother capturing depth because its much noisier than the alternative: replacing the subject with a 3D rendered object. Using markers to track motion, and marrying them up to model marker points is allows artistic interpretation of the actor's movements. (or static object's ) Lidar is noisy, and doesn't have a 1:1 pixel mapping between image pixel and depth pixel. Even when we had stereosopic recordings for 3D the depth map we could generate was always a bit shit. Granted things have moved on in the last few years. > We have 8k/120Hz cameras now, although I'm not too well versed in how increasing the refresh rate affects how the camera captures light, and what effects that has artistically. If its a RED it has shit colour sensitivity. however, generally running cameras at higher framerates require more light. but the shutter angle is generally faster than the frame rate (when you record video on your phone outside in the sun, the shutter speed is 1/1000th of a second, even though its doing 60fps)
- jdofaz 3y agoAvatar 2 had HFR showings, I saw the 3D HFR version and thought it looked great