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>yterdy: Blender went 7+ years without substantial improvements to its modeling and rendering tools and interface. It was a zombie, with a lot of resources was
by jasode 3y ago
>yterdy: Blender went 7+ years without substantial improvements to its modeling and rendering tools and interface. It was a zombie, with a lot of resources wasted on the now-defunct game engine. The pivot away from what it had been is what made Blender what it is today.
>crote: Just because they shoveled a lot of money into it, doesn't mean they actually created a great product.
I'm citing these 2 comments because it's another example of mentioning observations that can be true -- but are still not a good explanation of _why_ Blender's level of polish is different from other open-source projects.
You guys are emphasizing the artifacts of the software as the proof of Blender's unique situation. Instead of the artifacts, I'm emphasizing the _community_ and _why_ they're invested in Blender to motivate the work on the subsequent artifacts (e.g. revamped UI) that you're referring to. The explanation of the community momentum starts from the business investment. In this framing, it doesn't matter that Blender v2003 wasn't great software. What matters is that v2003 (with whatever flaws) -- attracted enough community -- to keep working on it (and eventually "pivoting") for 20 years.
I go back to this you claimed as the key reason :
>yterdy: , but because its designers and developers stowed their egos and worked diligently on creating a solid piece of software
That would be a more convincing argument if the developers used the 2002 crowdsource money to build a clean-room rewrite from scratch instead of buying the existing codebase to get the millions in sunk development work at a steep discount. E.g., if what truly matters is the humble developer egos rather than the value of the exiting codebase, then there was no need to buy the old codebase. Just advertise the 2002 crowdsource money as paying for humble diligent developers to build a new 3D modeler from scratch. But that's not what happened. Both the crowdfunders and the original developers wanted that old codebase that was already paid for by business investments as a starting point. Even though the later v2.5 was a big rewrite, that doesn't change how the community thought of the v2002 software. It already has the interest level and evangelism to attract future work leading to the 2.5 rewrite.
If Blender was "zombie" software, _why_ were people working on "bad software" to make it better? Work backwards from that. Consider the motivations and interests. Saying "Blender v2003 wasn't great" doesn't really explain things.
- yterdy 3y ago>The explanation of the community momentum starts from the business investment. Again, an emphatic, "No." Blender's massive improvements in the early-to-mid 2010s are what brought investment from outside sources, not the other way around. It was an artifact around which interested parties could rally; that says nothing of its value as an executable piece of software, but rather its value as a focus to fulfill a need, which could be freely used to fulfill it. Its commercial codebase was not valuable to anyone but the people who meant to work on it as an open-source project, and only because it could be picked-through, modified, even most of it scrapped if desired. This can be - and has been - done with software that descended from non-commercial codebases, because the motivation to create a polished product does not necessarily lie in a profit motive, and it definitely is not a product of some esoteric design homeopathy wherein that profit motive lies buried somewhere in Blender's code. I think it's an insult to the hard work of the people who've produced the modern version of Blender that you insist on attributing the decisions they've made and implemented to some dedication to maintaining standards that did not exist for the product before they arrived. What I will concede is that everything that has happened was necessary for Blender to be precisely what it is precisely at this moment, for better or worse. Including it's commercial history. I don't like that this conversation is becoming so contentious and I would suggest you think about what like concessions you can make to your counterargument before becoming married to a wholly antagonistic stance.