2 ms·
Assuming you at one point upgraded to XNA4, it's not that hard. About 3 years ago I decided to see how hard it would be to get a game I released on Xbox Live In
by cableshaft 3y ago
Assuming you at one point upgraded to XNA4, it's not that hard. About 3 years ago I decided to see how hard it would be to get a game I released on Xbox Live Indie Games running on Monogame, and I had it building and showing the main menu in about 2 evenings of work, and worked out most of things that needed to be changed (namely storage and some Xbox Gamerprofile stuff, I believe) after about a week.
Had I known it would be that easy I would have done it years ago. Actually lead to me remaking the game in 3D and turning it into a proper sequel (which I'm still working on).
- mr_sturd 3y agoIt shouldn't be too hard. It was a small project with only a few source files if I remember correctly.