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I remember using XNA, at university, when it was still in vogue. I'll have to dig up that old project and see if it can be built with MonoGame.
by mr_sturd 3y ago
I remember using XNA, at university, when it was still in vogue. I'll have to dig up that old project and see if it can be built with MonoGame.
- NBJack 3y agoI had a project I started in XNA, and I was surprised at how little effort it took to migrate to Monogame. Hardest part was really switching the build process. Just note if you wrote it in XNA 3.x, you might need a guide as the modern version is more akin to v4.
- cableshaft 3y agoAssuming you at one point upgraded to XNA4, it's not that hard. About 3 years ago I decided to see how hard it would be to get a game I released on Xbox Live Indie Games running on Monogame, and I had it building and showing the main menu in about 2 evenings of work, and worked out most of things that needed to be changed (namely storage and some Xbox Gamerprofile stuff, I believe) after about a week. Had I known it would be that easy I would have done it years ago. Actually lead to me remaking the game in 3D and turning it into a proper sequel (which I'm still working on).
- mr_sturd 3y agoIt shouldn't be too hard. It was a small project with only a few source files if I remember correctly.
- subtra3t 3y agoYou might have more luck with FNA, it is meant to be completely compatible with XNA.
- mr_sturd 3y agoCheers, will have a look.
- kevingadd 3y agoYeah if you have an old XNA project in a folder, you can trivially port it to FNA usually in an hour or two. FNA is able to load all the .xnb files that were built by your project initially so you won't have to mess with content builders or anything.