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Brooooo how do you even. I wish I had that time it takes to get this good at Blender. I might actually end up releasing some solid indie games. Demoscene peopl
by i_am_a_peasant 3y ago
Brooooo how do you even. I wish I had that time it takes to get this good at Blender. I might actually end up releasing some solid indie games.
Demoscene people are the guys I'm most jealous of. Not some linux kernel maintainer of some fancy filesystem. Nah, but the things that can transport you into an entire new universe in your head.
- flkenosad 3y agoMy favourite Blender Studio short: https://www.youtube.com/watch?v=_cMxraX_5RE https://www.youtube.com/watch?v=_cMxraX_5RE
- i_am_a_peasant 3y agoThis makes me laugh so hard, it's so trippy
- Vinnl 3y agoOh wow, I thought I'd seen them all, but somehow I missed this one. Thanks for sharing, I think that's my favourite too now!
- olddustytrail 3y agoPeertube link https://video.blender.org/w/a69d68a5-a0e0-4a80-9d66-49f093c97aaf https://video.blender.org/w/a69d68a5-a0e0-4a80-9d66-49f093c9...
- capableweb 3y ago> Brooooo how do you even. I wish I had that time it takes to get this good at Blender. I might actually end up releasing some solid indie games. Keep in mind that the Blender Open Movies are made by professionals who've been doing what they been doing for a long time, and there is a whole team making those, with roles specific to the area. I don't think you could single-handedly create something like that at the same timescale as they created it. They basically have made a proper studio at this point and they're fine-tuning the workflows and processes of Blender by doing these movies. So don't feel bad if you never would be able to create this alone, it is a team effort after all.
- i_am_a_peasant 3y agoI still have dreams of being a 20x Engineer. I can be a 5x when I really love what I'm doing and I'm surrounded by fantastic people that I love being around. But I think I need another 10 years of experience to get to 10x, then maybe another 20 years to get to 20x.
- deleted 3y ago[deleted]
- foobarian 3y agoI'm a noob and I when kid asked me for help with Halloween costume I dug in making each triangle by hand, moving each vertex by hand, basically huge slow pain. Then I found the "remesh" button and the push/pull tools which felt like a superpower.
- pjmlp 3y agoHaving been a trader, regular guest on coding and Protracker parties, yep those were the days. I guess shadertoy and similar are where the Demoscene spirit lives on.
- dumbo-octopus 3y agoIf you want an actual answer, you don't do it by yourself. I counted 50+ people credited. But if you want to start to play a part in doing it, basically just learn a lot of math. My gf is a technical director at a large animation studio and she got in by being an expert in linear algebra and spending a ton of time studying animation textbooks/tutorials/etc. That said, the market is evaporating. Almost everything has moved ~to India~ [e: abroad] and there are barely any jobs left in USA, and those that do exist are being fought for by the many folks who have been recently laid off stateside. Sounds familiar...
- JBits 3y agoAs someone who's keen on linear algebra but knows little about animation, how did linear algebra help her?
- dumbo-octopus 3y agoHelpful when writing shaders to describe surfaces and lighting, as well as working on the constraint optimization engines that go into physical body simulations.
- dagmx 3y agoComputer graphics is based on linear algebra. Behind the artists are lots of engineers and technical director jobs where you're building software tools, render engines or character rigs. Animation is a lovely meld of art and technology, and has been so since the very first animations existed. Its one of the reasons I really enjoy the field.
- JBits 3y agoThe application of linear algebra to rendering I can understand. Character animation less so, apart from the physics aspect. Sounds like a nice field to work in! I didn't realise it used maths to that extent. Would you have any recommendations for someone of a linear algebra / programming background if they were interested in this field?