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The short movie is looking amazing: https://www.youtube.com/watch?v=u9lj-c29dxI https://www.youtube.com/watch?v=u9lj-c29dxI
by EatFlamingDeath 3y ago
The short movie is looking amazing: https://www.youtube.com/watch?v=u9lj-c29dxI https://www.youtube.com/watch?v=u9lj-c29dxI
- twoquestions 3y agoThis is amazing, it reminds me of Wile E Coyote cartoons which were always my favorite. Thank you for posting this :)
- EatFlamingDeath 3y agoYou're welcome :) I would totally watch it if they created an animated series out of it.
- satvikpendem 3y agoThere's a new Wile E Coyote movie coming. It was scrapped initially but due to backlash from fans, it was revived today.
- i_am_a_peasant 3y agoBrooooo how do you even. I wish I had that time it takes to get this good at Blender. I might actually end up releasing some solid indie games. Demoscene people are the guys I'm most jealous of. Not some linux kernel maintainer of some fancy filesystem. Nah, but the things that can transport you into an entire new universe in your head.
- flkenosad 3y agoMy favourite Blender Studio short: https://www.youtube.com/watch?v=_cMxraX_5RE https://www.youtube.com/watch?v=_cMxraX_5RE
- i_am_a_peasant 3y agoThis makes me laugh so hard, it's so trippy
- Vinnl 3y agoOh wow, I thought I'd seen them all, but somehow I missed this one. Thanks for sharing, I think that's my favourite too now!
- olddustytrail 3y agoPeertube link https://video.blender.org/w/a69d68a5-a0e0-4a80-9d66-49f093c97aaf https://video.blender.org/w/a69d68a5-a0e0-4a80-9d66-49f093c9...
- capableweb 3y ago> Brooooo how do you even. I wish I had that time it takes to get this good at Blender. I might actually end up releasing some solid indie games. Keep in mind that the Blender Open Movies are made by professionals who've been doing what they been doing for a long time, and there is a whole team making those, with roles specific to the area. I don't think you could single-handedly create something like that at the same timescale as they created it. They basically have made a proper studio at this point and they're fine-tuning the workflows and processes of Blender by doing these movies. So don't feel bad if you never would be able to create this alone, it is a team effort after all.
- i_am_a_peasant 3y agoI still have dreams of being a 20x Engineer. I can be a 5x when I really love what I'm doing and I'm surrounded by fantastic people that I love being around. But I think I need another 10 years of experience to get to 10x, then maybe another 20 years to get to 20x.
- deleted 3y ago[deleted]
- foobarian 3y agoI'm a noob and I when kid asked me for help with Halloween costume I dug in making each triangle by hand, moving each vertex by hand, basically huge slow pain. Then I found the "remesh" button and the push/pull tools which felt like a superpower.
- pjmlp 3y agoHaving been a trader, regular guest on coding and Protracker parties, yep those were the days. I guess shadertoy and similar are where the Demoscene spirit lives on.
- dumbo-octopus 3y agoIf you want an actual answer, you don't do it by yourself. I counted 50+ people credited. But if you want to start to play a part in doing it, basically just learn a lot of math. My gf is a technical director at a large animation studio and she got in by being an expert in linear algebra and spending a ton of time studying animation textbooks/tutorials/etc. That said, the market is evaporating. Almost everything has moved ~to India~ [e: abroad] and there are barely any jobs left in USA, and those that do exist are being fought for by the many folks who have been recently laid off stateside. Sounds familiar...
- JBits 3y agoAs someone who's keen on linear algebra but knows little about animation, how did linear algebra help her?
- dumbo-octopus 3y agoHelpful when writing shaders to describe surfaces and lighting, as well as working on the constraint optimization engines that go into physical body simulations.
- dagmx 3y agoComputer graphics is based on linear algebra. Behind the artists are lots of engineers and technical director jobs where you're building software tools, render engines or character rigs. Animation is a lovely meld of art and technology, and has been so since the very first animations existed. Its one of the reasons I really enjoy the field.
- JBits 3y agoThe application of linear algebra to rendering I can understand. Character animation less so, apart from the physics aspect. Sounds like a nice field to work in! I didn't realise it used maths to that extent. Would you have any recommendations for someone of a linear algebra / programming background if they were interested in this field?
- greggsy 3y agoI like the reference to ”…the big red shiny button…” in Space Madness
- mr_sturd 3y agoI love it. Though I'm really going to miss seeing screen grabs of Big Buck Bunny as the placeholder image in media-adjacent projects.
- unshavedyak 3y agoThere have been a lot of these (they're basically always dogfooding the next one, i believe). Is there something special about Big Buck Bunny and Wing It?
- vanderZwan 3y agoBBB was the first one that was really famous for some reason, so I guess it has the benefit of familiarity. That's what makes it a good video equivalent to Lorem Ipsum I guess
- vdnkh 3y agodooooooo dooo dooooo, doooooooo doooo doooooooo doooo
- tomstockmail 3y agoPeertube link: https://video.blender.org/w/ee623d80-fd8d-4a2a-8aae-1f5acf796f27 https://video.blender.org/w/ee623d80-fd8d-4a2a-8aae-1f5acf79...
- lyu07282 3y agoamazing to see the geometry node setups in the outro, the smoke trail from splines (3:38) so cool! And you can get the blend files yourself to learn exactly how they did it.
- qwertox 3y agoI loved it, in my opinion the best one so far, but I've seen it around two months ago. I think previously these shorts were released specifically to highlight new features which got added to Blender on a mayor release, which doesn't appear to be the case with that short.
- footlose_3815 3y agoIt looks so much better than average rig animation you see in most cartoons nowadays, but I still prefer hand-drawn animation. The bending/squeezing/rigging of assets still feels like a program's procedure rather than an artist's touch.
- mekster 3y agoSo many software had been through the same fate. Premature launch, senseless patching to keep it going and then finally crash...