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> The thing that makes this all really "meta-interesting" is that everybody who remembers that time remembers it differently and so there's no "correct" way to
by guenthert 3y ago
> The thing that makes this all really "meta-interesting" is that everybody who remembers that time remembers it differently and so there's no "correct" way to do this.
I suspect it's also because the pictures weren't all that sharp to begin with, the brain filled in ('hallucinated') details. Perhaps more so with young observers.
- pjerem 3y agoThat’s also what I thought before trying to play with those shaders. But in fact, look at this : Original : https://ibb.co/VjwKkb8 https://ibb.co/VjwKkb8 With CRT shader : https://ibb.co/s6RgswK https://ibb.co/s6RgswK Just zoom into the details like the Mario icon, the text, the guardrails, the edges of the polygons … I know it looks blurry in the screenshot but this is totally unnoticeable once the game is in motion. More interesting pictures : https://wackoid.com/wp-content/uploads/2021/08/CRT-vs-LCD.jpg https://wackoid.com/wp-content/uploads/2021/08/CRT-vs-LCD.jp... https://wackoid.com/wp-content/uploads/2021/08/Final-Fantasy-7.jpg https://wackoid.com/wp-content/uploads/2021/08/Final-Fantasy... The point is that those games were made on CRT monitors so the CRT artifacts were in fact heavily used by the artists to render more precise images. Original post from the two last pictures : https://wackoid.com/game/10-pictures-that-show-why-crt-tvs-are-better-for-gaming/ https://wackoid.com/game/10-pictures-that-show-why-crt-tvs-a...