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According to the article, they have half a billion dollars in revenue (with currently $154 millon in losses), and that seems plenty to run a company like Unity.
by OskarS 3y ago
According to the article, they have half a billion dollars in revenue (with currently $154 millon in losses), and that seems plenty to run a company like Unity. Lay-offs are rough, but looking at the numbers, they make sense in a cold-hearted capitalist sort-of way if the goal is to reach profitability. Certainly much more so than the runtime fee thing.
- giantg2 3y agoIt really depends. A company has to at least break even for longterm success. Otherwise, there won't be enough money to pay workers.
- dartos 3y agoTell that to the entire tech sector pre-2020.
- dragontamer 3y agoIt's still the truth, even if the tech sector forgot the truth.
- lotsofpulp 3y ago$921M loss in 2022. https://www.macrotrends.net/stocks/charts/U/unity-software/net-income https://www.macrotrends.net/stocks/charts/U/unity-software/n... $570M loss just through Sep 30. https://d18rn0p25nwr6d.cloudfront.net/CIK-0001810806/19c99810-0173-4d43-888c-b5feba311d3f.pdf https://d18rn0p25nwr6d.cloudfront.net/CIK-0001810806/19c9981...
- riku_iki 3y agoThat form says that out of 570M loss, 250M was from repurchase of stocks, but maybe they then spend it on RSUs for employees.
- lotsofpulp 3y agoYes, share buybacks for the purposes of returning cash to shareholders (and dividends) are not expenses on an income statement, hence they are not included in the calculation for net income.
- riku_iki 3y agoIn this case it is on income statement
- lotsofpulp 3y agoNo, it is not. Page 6 has the breakdown for operating expenses, which probably means it was for compensation to employees. There is no reason to incorporate distributions to shareholders on an income statement. The whole point is to figure out how profitable the business is, and how much is left for the shareholders.
- Frogeman 3y agoDo you know the difference between revenue and profit?
- 300bps 3y agoOK imagine you have $500 million in revenue and $154 million in losses. That means you've been selling $1.00 for 70 cents. Not sustainable. If their customers don't like what they're doing, it's not surprising. Because anyone buying $1.00 for 70 cents is going to be angry when it ends. If their developers don't like what they're doing, it's not surprising. Anyone benefiting from a company paying them more than they can afford is going to be angry when it ends.
- swatcoder 3y ago> According to the article, they have half a billion dollars in revenue (with currently $154 millon in losses), and that seems plenty to run a company like Unity. This can be true when investment/debt money comes cheap and you're company still looks like a rocket in its launch stages. Investors and lenders are happy to pile money in and expect to cash out while you're in steady orbit, or at least not be the last holder of the hot potato if you don't. But money is no longer cheap and Unity no longer seems to have startup-like growth ahead of it. New fuel isn't coming and the rocket either needs to level off and coast into a steady orbit or come crashing back to earth. Raising revenue and cutting costs is how executives try to stabilize the darn thing. From the outside, it's looking doubtful that they'll be able to do that, but they don't have many alternatives.