3 ms·
I had Battletech on the Amiga (showcased in the video) and it ran much faster even though the Amiga only has a 7Mhz CPU...
by ekianjo 3y ago
I had Battletech on the Amiga (showcased in the video) and it ran much faster even though the Amiga only has a 7Mhz CPU...
- simonh 3y agoThat was probably down to having a Blitter, rather than mathematical performance. This was a memory copy function in one of the support chips (Agnes), that massiveky speeded up things like sprite and window movement and line drawing.
- galangalalgol 3y agoDid the a1000 have hard floating point? I know it had a great f18 flight sim that seems like it would have been difficult with integer math, but people do amazing things with integer math.
- kstrauser 3y agoNo, it didn’t. My first Amiga with an FPU was a 2000 with an A2630 accelerator card.
- wmil 3y agoThe early VGA chipsets were very slow. They also didn't have any of the sprite & tile features that Amigas had. On a generic 286 you could swap out the stock ISA VGA video card for a Diamond SpeedStar and the improvement was crazy.
- LargoLasskhyfv 3y agoThat was still true with VLB(VESA Local Bus) and later revisions of the Tseng ET4000 chipset. Which was what made the SpeedStars fly. (At 50Mhz! Harr!)
- bombcar 3y agocarmack and friends getting sprites to work on DOS machines was a technical feat. I think they used it for commander keen.
- scruffyherder 3y agoI’m sure it’d beat a 386 running it in v86 mode emulating a CGA display on an VGA window. Something an Amiga cannot do. Rest assured it’s significantly faster full screen under OS/2. And faster again on native MS-DOS.