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I've only ever tested it in wgpu, but there's no reason it shouldn't work in the browser (WebGPU). It only needs compute shaders, storage buffers, and single in
by jms55 3y ago
I've only ever tested it in wgpu, but there's no reason it shouldn't work in the browser (WebGPU). It only needs compute shaders, storage buffers, and single indirect draws, which are all available in WebGPU.
- pjmlp 3y agoI see, thanks. Maybe I should not be so negative about it. :)