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I really regret not archiving my projects as a kid. I didn't care to save much of anything back then so they got lost to various HDD crashes and migrations to o
by ohdannyboy 3y ago
I really regret not archiving my projects as a kid. I didn't care to save much of anything back then so they got lost to various HDD crashes and migrations to other systems.
I started programming at 11 and don't have anything I made before I was 19. Mostly video games in C++ and small PHP projects I did for money in high school. It's fun looking back at what I have so I really wish I had the stuff from way back in the day.
My oldest program of any significance, a console based poker game, was lost with Planet Source Code and isn't in any of the publicly available archives. I started looking for it maybe 6 months after the site went down.
- esafak 3y agoIt is ok. Sometimes the memory is better than the reality. How good do you think your code really was?
- ohdannyboy 3y agoTerrible, it's value would be entirely nostalgic.
- chrismorgan 3y agoLook, I’d just like to try to figure out why moving using the numpad rather than the arrow keys let me outpace the monsters in that trivial QBasic game I made where monsters chase you. I don’t think it was a basic √2 oversight on diagonals, fairly sure it applied to horizontal movement too and was more like a 20% speedup. But I was probably seven at the time, no more than eight, and couldn’t figure it out back then. Well, maybe I could find it, seven layers of backups deep; I think it’d be named CHASE.BAS. But just as likely it’s gone, and now I’ll never know. (Hmm, next time I’m at my parents’ place I should try hunting.)
- thibaut_barrere 3y agoI did the same as you, and did not manage to keep source code, but I kept binaries at least (https://github.com/thbar/demomaking https://github.com/thbar/demomaking) of some demos and games I made. It took a while to find them back on the internet thanks to various archiving folks!