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> fully-asm coded polyfill (flat shaded) and it uses NO variables, only registers As someone who writes small hobby OpenGL 4 games with zig for fun and because
by rosywoozlechan 3y ago
> fully-asm coded polyfill (flat shaded) and it uses NO variables, only registers
As someone who writes small hobby OpenGL 4 games with zig for fun and because I'm not using a game engine I think I'm doing low level stuff, but this really appropriately puts what I'm doing into perspective. This quote is pretty awesome. I love how we got to where we are these days. Early game developers were true pioneers and we owe you so much!
- qingcharles 3y agoLOL. I was still in secondary school back then. It'd be another 3 or 4 years before I became a game dev for real. The same 3D engine I'm talking about there, I ported it to DirectX and used its poly-fill for this game: https://www.youtube.com/watch?v=t2kdKB18c7I&t=332s https://www.youtube.com/watch?v=t2kdKB18c7I&t=332s