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Thanks for the offer, but unfortunately developing one game engine at a time is my limit :). I'm avoiding looking at UE source code specifically to ensure I don
by jms55 3y ago
Thanks for the offer, but unfortunately developing one game engine at a time is my limit :). I'm avoiding looking at UE source code specifically to ensure I don't accidentally copy code into Bevy.
Best of luck though, and always glad to see more people work on the WebGPU spec! Maybe you can help push for raytracing and bindless extensions :)