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Shaders on PC are still compiled, but to a bytecode format (DXBC or DXIL for DirectX, SpirV for Vulkan). The sources aren't shipped. The graphics drivers still
by speps 3y ago
Shaders on PC are still compiled, but to a bytecode format (DXBC or DXIL for DirectX, SpirV for Vulkan). The sources aren't shipped. The graphics drivers still have a step to compile this bytecode into the GPU's architecture low level shader assembly of course.