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There's a proposal for a "WebGPU compatibility mode" which also works on older devices: https://github.com/gpuweb/gpuweb/issues/4266 https://github.com/gpuweb/
by flohofwoe 3y ago
There's a proposal for a "WebGPU compatibility mode" which also works on older devices:
https://github.com/gpuweb/gpuweb/issues/4266 https://github.com/gpuweb/gpuweb/issues/4266
Also I guess Chrome could just fall back to a "legacy rendering backend" if WebGPU isn't supported.
- slimsag 3y agoIt's worth noting that the Chrome team maintains pure software rendering implementations of both GLES and Vulkan, as well - so in the worst case Chrome could fallback to 100% software rendering. IMO that's only really necessary if you are targeting hardware >5 years old, or embedded hardware, though.