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Every time you want to do a thing with the GIMP, you have to go find the specific thing-doer. That's not a really big deal, so long as you can remember where it
by thomastjeffery 3y ago
Every time you want to do a thing with the GIMP, you have to go find the specific thing-doer. That's not a really big deal, so long as you can remember where it is or what it is called; but it's really not good tool design.
To contrast, Blender has neatly organized every feature contextually. There are specific modes for organizing objects, editing meshes, sculpting, UV painting, etc. that each present their own smaller tailored UX. Everything that is an option (something you would edit with a text box) is under the properties window, in a contextually-organized tab. The entire structure of Blender's UI/UX is organized to match the conceptual UX of the tools it provides.
- jimmaswell 3y agoFor me, I find that modality in Blender annoying and confusing.
- DonHopkins 3y agoYet you would make it more like GIMP.