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I wonder if games are gonna move more in this direction or just render on the server altogether, like GeForce Now and Luna and PSNow and XCloud. Even if they co
by solardev 3y ago
I wonder if games are gonna move more in this direction or just render on the server altogether, like GeForce Now and Luna and PSNow and XCloud. Even if they could harness 100% of my phone GPU or M2, that's nothing compared to a proper gaming setup.
I feel like this would only really get used for simple mobile games and not for actual titles with gameplay... even if the API is there, most people don't have powerful enough devices to drive modern console or PC quality games. And if they did, they'd be looking on Steam or an app store, not the Web.
What's the use case?
- janosdebugs 3y agoThere's a whole bunch of 3D stuff you can do on the web, from product demos and configurators to interactive navigation. Simple casual games will work fine too if optimized properly. Heck, my wife and I built a 3D content website with BabylonJS for no other reason than we could.
- astlouis44 3y agoMy startup is building a platform exactly for this - to enable developers to make their native games to be browser-compatible utilizing WebAssembly and WebGPU. It also gets more interesting when you consider that the world is increasingly moving to ARM. Take Qualcomm's new ARM chips for example; they're competitive with Apple Silicon already. WASM/WebGPU represents a straightforward way to convert x86 games to run on these new chips. Below is a blog post about our platform-as-a-service and tools, and our current development focus to support Unreal Engine 5 in WebGPU/WASM: https://theimmersiveweb.com/blog https://theimmersiveweb.com/blog
- solardev 3y agoThat's cool! Getting Unreal to run in the web again would be awesome. I enjoyed your Western Town demo. I always wished they would make virtual tours, Assassin's Creed-style, of old ghost towns like https://www.parks.ca.gov/?page_id=509 https://www.parks.ca.gov/?page_id=509