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The previous poster was talking about Krita (and the one before that Krita and Gimp) and while I agree with some of the criticism of gimps UI, I stand by my com
by cycomanic 3y ago
The previous poster was talking about Krita (and the one before that Krita and Gimp) and while I agree with some of the criticism of gimps UI, I stand by my comment a lot of that criticism is based around "it is not like program X, that I'm used to".
I mentioned it in a different post, blender is the prime exhibit for this, its UI received even more criticism than gimps. Now that it has become the (or one of the) most popular 3d modelling tool, most of these voices disappeared, because it has become the first entry point and people are not used to some other way of working anymore.
- Miraste 3y agoBlender and Krita fit the different-but-not-bad workflow defense, but GIMP's is outright terrible. Instead of the specific buttons, compare how many steps it takes do something in GIMP vs PS. For almost anything, it's either >2x as long, or simply can't be done.
- danem 3y agoBlender underwent a huge UI overhaul that brought it closer in line with software like Maya. They even made left-click to select the default which was a huge turn off to newcomers. If anything Blender proves that paying close attention to UI and making it mostly align with user expectations matters.
- epcoa 3y agoWat? Blenders UI was revamped. Even so, prior to the rewrite it wasn’t such a sorry mess as Gimp, it already had some professional adoption. And my point is, regardless of those claiming gimp sucks because it’s not what they’re used to: it absolutely does not matter an iota because there is near universal acceptance that it’s terrible for anything but toy work. UI aside, internally it isn’t fantastic either, a problem that blender didn’t have.