3 ms·
I wonder if they could do a real-time preview using 2-4 iterations, and then 'refine' the quality with a higher number of iterations over time, much like how 3D
by jiggawatts 3y ago
I wonder if they could do a real-time preview using 2-4 iterations, and then 'refine' the quality with a higher number of iterations over time, much like how 3D editors preview ray-tracing.
- orbital-decay 3y agoI've lost the link, but IIRC someone on twitter demoed exactly that in Blender. "Neural rendering" in a 3D editor has some nice properties - the scene can be rendered into separate layers with separate depth maps and openpose skeletons generated from the rigs to serve as input for controlnets, objects can be tagged and tags composed into the prompt for the particular tile in case of tiled rendering, etc.
- dvrp 3y agoprobably not but are you talking about the guy who used control net and animatediff to make a video that looked relatively consistent?
- orbital-decay 3y agoNo, it was running in the Blender viewport using the original LCM Dreamshaper model.
- dvrp 3y agowe’re thinking of doing that as well! but first we want to make sure we can get this in the hands of a tight cohort of creatives and see how they use it.