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Coincidentally, Dungeon Keeper 1 and 2 are currently on sale on GOG, if you find yourself needing a "legit" version to power the FX: https://www.gog.com/en/gam
by AdmiralAsshat 3y ago
Coincidentally, Dungeon Keeper 1 and 2 are currently on sale on GOG, if you find yourself needing a "legit" version to power the FX:
https://www.gog.com/en/game/dungeon_keeper https://www.gog.com/en/game/dungeon_keeper
https://www.gog.com/en/game/dungeon_keeper_2 https://www.gog.com/en/game/dungeon_keeper_2
- jvanderbot 3y agoI'm confused is this required to run the game or something?
- augusto-moura 3y agoFor the assets, yes
- TonyTrapp 3y agoLike most open-source re-implementations of games, you need the original game for its assets. The re-implementation typically only consists of code. So yes, you need to own the original game in order to use KeeperFX.
- lawlessone 3y agoSimilar to Roller-coaster Tycoon etc. The only fully open source formerly commercial game I am aware of is Warzone 2100. And for a while I think they didn't have access to music or video files.
- 5- 3y agoalso https://colobot.info https://colobot.info
- philipov 3y agoOpenTTD lets you use either the base graphics, which require Transport Tycoon Deluxe, or OpenGFX graphics, which do not.
- AdmiralAsshat 3y agoStar Control II / "The Ur-Quan Masters" might count as well.
- deleted 3y ago[deleted]
- jonathanlydall 3y agoTUQM is not actually a reimplementation, the source code and assets were legally made available by the original developers as they retained the rights. What they didn’t own was the name “Star Control”, hence the project using a different name. Probably my favourite game ever, we owned the original with the map and manual. I replayed it a couple of times as the TUQM, still loved it. I tried replaying the original X-Com, but it had serious quality of life issues (squad members not remembering gear assignments between missions, no keyboard shortcuts during missions) so was just too tedious for me. Apparently there is a reimplementation of the game out there which fixes these things, but at this point in my life my time is too limited.
- drxzcl 3y ago> squad members not remembering gear assignments between missions, no keyboard shortcuts during missions I still have a notebook that contains squad member names and loadouts. I used that to quickly equip soldiers for missions. You can tell the changes by the crossed out text. When I got plasma rifles. When I got blaster bombs. When my main assault guy caught a heavy plasma hit in the face. Good times, but I’m glad they remember the load out in the new games.
- ethbr1 3y ago> I tried replaying the original X-Com, but it had serious quality of life issues There's Xenonauts, if you want X-Com, but modern. https://store.steampowered.com/app/223830/Xenonauts/ https://store.steampowered.com/app/223830/Xenonauts/
- dharmab 3y agoOne Hour One Life (http://onehouronelife.com http://onehouronelife.com) is public domain (software and assets). It's not playable without a healthy multiplayer community. The developer sells access to the official server.
- m463 3y agowhat about quake3? Does it need assets belonging to id software?
- pabs3 3y agoHere is another one: https://play0ad.com/ https://play0ad.com/
- poizan42 3y agoOpenTyrian is ported from the original Tyrian code and the original assets have been made freely available, the original graphics artist even made a remastered version of the tileset [1] [1] https://lostgarden.home.blog/2007/04/05/free-game-graphics-tyrian-ships-and-tiles/ https://lostgarden.home.blog/2007/04/05/free-game-graphics-t...
- chokma 3y agoSame with a friend‘s re-implementation of Battle Isle 2 (https://www.kitana.org/arena/bi2/bi2.html https://www.kitana.org/arena/bi2/bi2.html) You would need the original or the GOG version.
- tomca32 3y agooh wow haven't seen this in a long time. I played Battle Isle 2 like crazy back in the day. None of the sequels manage to get me hooked though.
- giantrobot 3y agoYes. While the game engine itself has been re-implemented it still uses the assets from the original game.
- epups 3y agoThanks! Do you know if KeeperFX uses assets/mechanics from both?
- AdmiralAsshat 3y agoI don't! I just saw that both were on sale, and DK2 was the one I grew up playing, so, I thought I'd give both a mention.
- qqluqq 3y agoworking on replicating dk2 stuff in fx, but no don't need assets from dk2, only dk1, currently making a dk2 style secret door, but that wasn't done for the 1.0 release so it'll be for the 1.1.0 release, or the dev build
- password4321 3y agoOnly the first. https://github.com/dkfans/keeperfx/wiki#supported-dk-releases https://github.com/dkfans/keeperfx/wiki#supported-dk-release...
- ur-whale 3y agoDirt cheap too!
- fbdab103 3y agoIs DK2 considered a straight upgrade from DK1? Or did they mechanistically go down different paths and each has something unique to contribute?
- kristofferg 3y agoThe tone/“atmosphere” of DK1 is very strong and the gameplay high-stakes/visceral. (Like the previous Magic Carpet games). DK2 went a more stylized, silly and cartoony direction - never resonated as much with me as DK1. DK2 is still a decent game though.
- Sakos 3y agoThey're both unique. I never really played them back then but gave both a try recently. I feel like DK1 has aged better, especially with DK FX. It feels like it could be a modern indie game. It actually looks gorgeous, imo. DK2's move to fully 3D makes it look very dated and the way the UI/UX has changed also makes it feel more dated to play than DK1. I found it to be more frustrating just in how you interact with the game. I really enjoyed both games though, so I absolutely recommend playing both.