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What I mean by “should” is if game sticker price is $10 and as Indy game dev you can get $7 basically for free if casual stumbles on your game. I assume such d
by ozim 3y ago
What I mean by “should” is if game sticker price is $10 and as Indy game dev you can get $7 basically for free if casual stumbles on your game.
I assume such dev can and should also use all other available promotion options of course.
So from my pov 30% is fine to pay. Especially that after initial effort of putting game in.
- johnnyanmac 3y agoSure, but when your game is selling in the double digits, that's not something you can bet on. Discoverability is a multiplier and if an indies' is very low, Valve doesn't help there. You gotta pay $100, so I need at least 14 people to "stumble" and buy my game just to pay that back. Then I need 140 people so I can get that $100 back. If valve wants to earn those 3 dollars, they need to ensure my game can be discovered to begin with. "becsuse there's a lot of people on steam" doesn't cut it these days. That was valuable at one point but I'd say aroind 2014 or so it ceased to be so.