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> Also, there are more games on Metal than DirectX. Sorry, I was around for DirectX 1.0 back when GPUs were called "graphics accelerators", and don't see how t
by pixelpoet 3y ago
> Also, there are more games on Metal than DirectX.
Sorry, I was around for DirectX 1.0 back when GPUs were called "graphics accelerators", and don't see how that's possible.
Do you have a source for that, or is there some implicit caveat like counting some emulation later or something? Even then...
- flohofwoe 3y agoI guess parent forgot "on macOS and iOS". Technically every game on macOS or iOS is running on Metal, because the Apple OpenGL implementations are also running on top of Metal for quite a while now ;) Across platforms, there's no chance in hell that more games run on Metal than DirectX, not even when counting iOS shovelware.
- aurareturn 3y agoMetal owns a significantly bigger market for gaming revenue than DirectX.
- pixelpoet 3y agoProbably, but that's a completely different claim from your first, isn't it?
- aurareturn 3y agoThere are also more games on Metal than DirectX. And when I say DirectX, I meant the latest versions of DirectX. No idea what the count is for all games released for DirectX total. It's not relevant for the topic I was replying to. The OP said Apple should switch to DirectX. They can't because it's closed source. The reason given was that devs won't support 2 APIs. They already do. They support DirectX and Vulcan (PS5 version) almost always. And devs already support Metal - with more games than the latest DirectX.
- pjmlp 3y agoMissing the games on XBox and Cloud offerings? Also many developers support even more than 2, as you are fogetting Playstation and Switch, both of which with their own APIs, 2 for Playstayon (GNM and GNMX), 3 for Switch (NVN, Vulkan and OpenGL).
- aurareturn 3y agoThere are 480k games on iOS. Yes, most of them are bad. But it's a fact that there are more games running on Metal than DirectX. >Also many developers support even more than 2, as you are fogetting Playstation and Switch, both of which with their own APIs, 2 for Playstayon (GNM and GNMX), 3 for Switch (NVN, Vulkan and OpenGL). I didn't imply that developers only support 2.
- pjmlp 3y agoAnd the number of DirectX games sold across Valve, Epic, Windows and XBox is....? Since it is a fact I am expecting a number for them as well. Also you naturally also have a number for the ones that are still using the legacy OpenGL ES API, or the MoltenVK wrapper on iDevices.
- steve1977 3y agoI guess the relevant question would then be how many of those games are actually developed using Metal directly, and not some other API using Metal “behind the scenes”. Relevant in regards to developer acceptance I mean.
- zarzavat 3y agoIt’s pretty weird to count the number of games. Wouldn’t it be better to count the number of players? Many of those games will have close to zero players.
- aurareturn 3y agoMobile gamers dwarf the number of console and PC gamers.
- pjmlp 3y agoOnly if we don't count XBox, and all the Windows games produced since DirectX was released in 1995.
- deleted 3y ago[deleted]